Story Gating: Hiding Content Behind Difficulty

Real Talk By: Brian DK

Art is subjective. Each viewer’s feelings, opinions, and individual taste can drastically alter how they experience a piece of art. But what if an individual’s skill also played a part in how they experienced that same piece of art? Imagine watching the Star Wars: A New Hope but at the end Luke’s torpedoes miss the exhaust port because you, the viewer, hadn’t watched Rogue One yet.  Or not being able to finish a Sherlock Holmes novel because you personally hadn’t solved the titular mystery. Video games have been using similar mechanics for decades, but is it okay to hide portions of a story behind barriers that might be insurmountable to some players? Continue reading “Story Gating: Hiding Content Behind Difficulty”