Final Fantasy XV Review: An Epic Divided

Real Talk By: Zombie Zac

What does it mean to be a Final Fantasy fan in 2017? I kept thinking about that question as I played the latest entry in this long-running series. Even as the end credits rolled, I still didn’t have a solid answer. While Final Fantasy originated on the NES, most people will say it was FFVII on the Playstation that hooked them. By the time the PS2 became the dominant platform, games were changing, budgets increasing and turn-based combat was definitively a niche genre. After Squaresoft merged with Enix the series would zig-zag between attempts to modernize gameplay and capitalize on popular gaming trends. With the success of Ultima Online, then World of Warcraft, Square Enix released a MMO game in the Final Fantasy universe to decidedly mixed results. It became clear that Final Fantasy had in many ways lost all sense of direction, and also split it’s fanbase across the divide of games and years in between. Continue reading “Final Fantasy XV Review: An Epic Divided”

For Honor Review: Clash of The Factions

Real Talk By: KJ

For Honor has been one of my most anticipated games since the reveal in 2015.  It combines three things I love into one:  Samurai, Vikings, and Knights.  Part Deadliest Warrior/Bushido Blade, fighters converge on the battlefield.  Mix and match between 12 combatants with 4 assigned to each faction.  Some rely on speed, using quick combos, dodging attacks smoothly if properly timed.  More powerful characters lack in that department, but connecting with hits can be crucial.  I didn’t expect the fighting to be this deep. Continue reading “For Honor Review: Clash of The Factions”

Double Dragon IV Review: It’s From the Past

Real Talk By: Haggy

Oh goodness, this was a challenge and no, not because of the legendary difficulty the  series was known for.  Arc Studios has come back with a new installment to Double Dragon!  Sounds good right, and theoretically since they’ve been making these games since the 80’s you’d expect something magnificent right?  Well. Continue reading “Double Dragon IV Review: It’s From the Past”

The Last Guardian Review: Trico Time

Real Talk By: Ms. Throwback

The Last Guardian was a much-anticipated game in 2016 which is exclusive to the Playstation 4.  Seeing as how Playstation 4 exclusives, or any well-done exclusives for that matter, are few and far between, I was looking forward to a pristine action adventure game.  The storyline has us following a young preteen boy who befriends a mammalian bird named Trico.  Seeing as how we are talking about the same developer who was involved with Ico and Shadow of Colossus, both well sought after games in their own right, the storyline was something to look forward to, and it delivered.  The player must convince Trico by luring her with food to reach far-out places while avoiding the enemy.  We meet Trico and the boy in a castle under mysterious circumstances where they have both been captured and altered.  The boy with new tattoos which he did not have previous, and the bird with injured wings is chained to the ground.  Once the boy is able to release Trico, the player’s adventure begins.  The enemies in the game have been brainwashed and Trico and the boy are in danger of being brainwashed themselves.

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It is clear from the very start of the title that the cinematics and visuals were going to be a plus.  The graphical style of the game reminds me of a mix between Shadow of Colossus and Zelda: Twilight Princess.  There are some slight cell shading features but the overall environment is to true to life and gives the feeling of being in another realm where darkness is just ever so slightly impending.  It is almost dream-like in nature and I truly enjoyed the overall feel the visuals gave me.

While we are on the subject of the artistic aspects of this title, I’d be crazy not to mention the musical score.  The sound production in this title is stunning.  Everything from Trico’s deep animalistic rumbles to the boy’s voice, the enemies groans, and the classically orchestrated music are perfect!

While most of the title is a third-person action adventure, there are many puzzle elements to explore as well.  It follows, at it’s most basic core, a common play style in gaming that has been in the hearts of players for a long time.  A well-done action adventure with sprinkles of love and darkness sucked me in from the start.  Even from the beginning of the game when the boy is weaponless it can end quickly if the player is not careful.  While the castle guards are slow moving, being captured for too long by one of them ends the game, and it happened to me a couple of times before I started taking the game-play a bit more seriously.  Trico is the most interesting addition to this

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Trico is the most interesting addition to this intricate gameplay.  The player does not have direct control of Trico and she doesn’t simply do as the boy says, she must be coerced with certain actions that the boy gains throughout the storyline of the title.  The player may need to throw a barrel to gain her interest in going over a gap for example.  Trico naturally has weapons of her own which the player can harness through the boy as well as the boy gaining his own weaponry throughout the game.  Most of the time the boy is defenseless on his own and the enemies either have to be lured to Trico or vice versa.  Trico and the boy are truly a team and the player has to treat them as such throughout the title which is easier said than done.  The pairing was perfect for me and I enjoyed the challenges of Trico more than even the challenges of destroying my enemies.  Trico has a personality of her own which is beautiful to watch on screen.  I could never get enough of her.

This brings us to our first problem.  Trico is a much larger character than the nameless boy, which is wonderful in that it gives us perspective and scale, unlike most other titles.  However, there were some frustrating times when getting the beast to do as I wanted was not all that easy.  At times I knew what I needed Trico to do, but it just wasn’t happening so I’d have to start over or backtrack.  I wasn’t terrible but I feel like they could have worked these bugs out to create one of gaming best masterpieces instead of leaving players slightly frustrated at times.

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Unfortunately, there is also the issue of the camera.  Yes…It’s 2016 and I’m still writing about camera issues.  Because the boy is a lot smaller than Trico, her size can get in the way of the camera.  Players will also travel into closed spaces with the boy which can create camera issues.  Why?  Just why?

I am a huge fan of puzzles, and because of this, The Last Guardian stole my heart.  Most of the puzzles were about making Trico happy.  She is very picky and so destroying something she is scared of or finding her food by solving complicated puzzles is a huge part of the game.  I enjoyed every minute of this puzzle solving and I found that this time away from Trico while solving them was well warranted.

Overall I was so taken aback by the good from this game that I just want to forget the bad. Personally, I would rather have a wonky camera and weird controls at times than deal with a hideous game that has no point to the storyline.  For that reason, I’m going to give this game a break.  For all the Zelda fans that own a PS4, this one is for you.  There were so many times it made me think back to all the moments that stunned me about Zelda.  This is one worth playing through for sure, and with about a 12 hours play time, it’s definitely one worth owning.  That’s why:

The Last Guardian Gets

4-5mf

4.5 Out of 5

What’s Legit?

+Beautifully rendered environments and visuals

+Intense sound and music

+Suspensful cinematics

+Challenging puzzles and gameplay

+Trico!

What’s Perpetrating?

-Wonky Camera

-Frustrating Controls at times

#TheLastGuardian @PlayLegit

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Hyper Light Drifter Review: A Trip

Real Talk By: Haggy

Hyper Light Drifter has been the game I’ve been up too this week.  It came out some time ago, and I gave it a pass because I had no idea what it was.  I sincerely regret that as my time with the game has been an excellent example of game design.   Continue reading “Hyper Light Drifter Review: A Trip”