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Mario Kart 8 Review (Wii U)


Real Talk By: Ms. Throwback

Mario Kart is a well-known franchise spanning across many years and multiple systems.  This 8th installment takes Nintendo’s beloved series to new heights with incredible visuals, all the things we love about the classics, and a new twist, literally, to the tracks.  It seems hard to believe that any game beyond its third version could succeed the way Mario Kart has. There’s a formula that seems to work and I truly enjoyed every minute of it.

I can’t say enough about the visuals of this title.  Lighting, manipulation, and graphical prowess are on par with anything to date on the new generation of systems.  Nintendo is definitely giving Playstation, and Xbox a run for their money with this one.  With the title being as fast paced as it is, one might think little needed to go into the animation and graphical consideration of the tracks, but Nintendo goes all out.  The tracks are constantly  moving and teaming with life.  Objects jump into your way, laser lights scream at you from the side lines, and if you catch the track at the right moment you’ll catch details in the background that are sure to surprise.  At one point I looked up and fireworks in the shape of Bowser were going off, or Peaty Piranha was dancing to the music.

To add even more appeal Mario Kart 8 brings us highlight reels after the race, which can be edited, fast-forwarded, rewound, and slowed down by the player.  What might seem like a simple green shell throw turns into a vast array of action during slow down.  The shell crashed into another player sending sparks flying through the air just as your own player bounces out of his seat, fist high in the air in celebration of victory in the moment. With each sequence of the race many of these replay reels can be enjoyed.  Mario Kart TV, another added feature of the game, lets us watch replays of other friends, regional, or worldwide players, and encourages players to post to their youtube channel right from the game.


Mario Kart has always been a fast paced title, but this time it’s even more smooth and on point. When players go flying of the track Lakitu makes sure to bring them back quicker than before.  The menu system makes it easy to get started into a race as soon as possible, online or off.  Item rotation happens faster, letting the player decide their strategy in a much more quick way.  It’s all been fine tuned for the perfect racing free for all, and it works like a charm.

New items have been added in the mix as well.  Super horn lets you stop blue shells or just get close competitors off your back, Peaty Piranha hitches a ride sending you into boost mode and chomping at players or distasteful items you pass. Boomerang Flower allows players to throw a boomerang at opponents in front of them up to three times. Last and most epic, Crazy 8 which lets the player surround themselves with eight different items that can be use in random succession in a whirlwind of item madness.  Item usage is an essential part of the game, and is thankfully quite well-balanced making from an even better experience.

Also new to the series is the idea of anti-gravity mode.  During certain portions of the track, players wheels turn into hovers letting the rider float ever-so-slightly off the ground.  While in this mode, bumping into other players delivers a speed boost.  Part of the challenge is finding the perfect angle to bump into them as to not send yourself flying off the track, while still being the only player to benefit from the bump.  This new mechanic could have been a catastrophe for Nintendo, but like all other aspects of the title, is perfectly executed, and excellent for more strategic players.


Between anti-gravity mode bumping, boost pads, item boxes, drifting, kart customization, and track layout.  There is not end to the potential a player has to get ahead.  The game does a great job of doing this without the feeling of overuse, or being unbalanced.  Shortcuts during the tracks are helpful but can be risky.  If you’re an expert it might be a much more simple choice, but one false move could take you from 1st to 8th, forcing the player to weigh the risk over benefit.

Online play adds even more fun, single and two player split screen online, battle or race, and every option in between leaves no player behind.  It’s easy to set up tournaments or jump online with friends, and the game runs at 60 fps without a hiccup during the online races.  While speaking with friends over mic is a nice option, I wish it wasn’t just restricted to friends.  A small trivial detail when the title is this good.

Overall perfect balance and the incredible fast pace, along with multiplayer on and offline leave only the most trivial things to be desired in this title.  This is a must own for any Wii U owner or Nintendo fan, and a system seller for those that have missed the band wagon on how amazing the Wii U system is.  Beautiful rendering and eccentric music create an atmosphere that is unforgettable. It’s a title with extreme replay value that sucks the player in. I won’t be setting this title down for quite some time. See you online!

Mario Kart 8 Gets


Out of five

What’s Legit

+New items that are fun and balanced

+Fast paced gameplay that is fair for all players

+Anti-gravity and other track strategies work well

+Incredible Visuals

+New Playable Characters and vehicle customization

What’s Perpetrating

-Removal of secondary standby item

-Can’t talk to all online players, only friends in the lobby


#MarioKart8 @PlayLegit

What We Need To See In Super Smash Bros. 4

ssbrrrrrr Real Talk By: Ms. Throwback                                                                                                                                                                         Heather Kiley

Super Smash Brothers is one of the rare video game series that never disappoints.  For their respective times each game has been a masterpiece, mainly due to the playable characters, interactive items, and unique environments.  The latest version hit us with online play, a big step for Nintendo and it was phenomenal.  We’ve hit the topic at random in a few other articles but this is the big one! What do we want to see out of Nintendo’s next big SSB title? Let’s start with whats obvious:

New Characters and lots of them!


Nintendo has already announced Villager from Animal Crossing, Rosalinea and Luna, Mega Man, Wii Fit Trainer, Pikmin and Olimar, and Little Mac to the list of playable characters.  Why not bring back every smash brothers character ever created? That would give us 47 playable characters, and that doesn’t even include new ones that we are hoping to see.  Cranky Kong, King K. Rool (Make a deal with Microsoft), Chibi-Robo, Paper Mario, Ghirahim, and Waluigi are just some of the characters I can think of off the top of my head.  Nintendo prides themselves in making each character balanced with the others, over the span on time however they have been able to achieve this and though it would take tons of time and resources, I’d rather see a ton of characters in the game and wait a little longer.

More New Stages, and make it downloadable!


Next to the Characters the interactive stages might be one of the most important aspects of the series.  Battlefield, Dr. Wiley’s Castle, Garden of Hope, Palutena’s Temple, Pyrosphere, Skyloft, Smashville, Smash Bros. Arena, Super Mario Galaxy, Wii Fit Gym, Windy Hill Zone, and Wuhu Island have been announced for the upcoming title so far. I don’t see them adding all past stages as it might become a little overwhelming and Nintendo is sure to keep the classic favorites in the game so what else could we expect.  Remember in old Mortal Kombat where you could punch your enemy into a new stage, wouldn’t it be excellent if there was a setting that would randomly switch up your stage when one player went flying off the screen? It has to happen! We need it, and when it does, you heard it at playlegit.net first. What’s wrong with making stages downloadable content as well.  Many fans would be ready and willing to throw their wallets at such a cause.  I smell opportunity Nintendo.

The Internet Discovered.


After purchasing Titanfall this week I am totally on board with basing a game solely around online play.  The developers of the title described how much more time, effort, and resources it took to create a single player campaign mode and online multiplayer.  Super Smash Brothers always has and always will be a multiplayer experience.  While I would expect them to keep the multiplayer version offline, I would like to see the focus go into a high quality online experience rather than any sort of single player mode.  Smash Bros. is always a long-lived title on its respective system.  This is a game that is going to be played online across the world for 20 years or more, why not invest in your fans now, we sure hope they don’t skimp.

Wii U Controller and DS Madness!


There are endless possibilities when it comes to the interactivity of the game related to the Wii U screen and the DS.  It would be nice if you owned both copies of the game that you gained some special items, abilities, stages, or something of the sort right off the bat. Not only would it create record sales for Nintendo (not that it won’t anyway) but it would keep the fans happy with spending money for both games.  As usual the Wii U screen could be used by another player to aid or annoy the other players on-screen.  We expect you will be able to take the game to bed with you and keep playing with the Wii U controller, but what would be even more amazing is if you could switch all content between your DS and Wii U and take it on the run with you anywhere you go.  Maybe the player could tag themselves in a certain location so other players could join them in a public place with their DS.  We expect score boards and auto replay of course, but maybe even a DS notification that one of your friends has gained more achievements than you.  It’s an obsession waiting to happen.

What are your Smash Brothers 4 Demands?

@PlayLegit #SSB4