The long-awaited fifth installment in the Super Smash Bros. series is finally here for the Nintendo Wii U. A few weeks back we reviewed the recently released Super Smash Bros. For Nintendo 3DS. Two different smash brothers for two different systems? Never in the history of mankind could we have imagined Nintendo doing such a thing, but they did and it is truly epic. There are a couple of fun perks to picking up both titles and registering them at Nintendo’s website. They will send you a double CD of the original soundtrack, and a free download code for the first DLC of character Mewtwo.
In the last 3DS review I mentioned the fighting style hadn’t changed from the original formula. This still holds true for the Wii U version except the player can choose between an array of different controller variations. Wii U gamepad, remote, Wii remote and nunchuk, classic controller, pro controller, 3DS, and Gamecube controller can all be used while playing Super Smash Bros. For Wii U. The original Gamecube controllers are by far the most fluid for me just because of how much I played SSBMelee when it released on the Gamecube. To use a GCN controller you must use an adapter that you can either buy separately, or which comes with the Super Smash Bros. For Wii U bundle. The bundle includes the game, a special edition Gamecube controller, and the adapter. If the Gamecube controller wasn’t your style, or you are playing the game for the first time, a myriad of controllers are at your fingertips. Not only is the controller type as customizable as it could possibly be, but you may also customize the button scheme and save it under your own name and avatar so that each time you play the game the controller setup is specific to you. When it comes to controls, there is nothing left to complain about.
While the modes and character lineup are nearly identical in both versions of SSB, there are some exclusive features to each. The Wii U features high-definition graphics that are by far the most crisp depth driven visuals in the series. It also allows for up to eight players simultaneously during local play. This large amount of characters on-screen limits the stage selections to just the larger stages but again, this is something we appreciate because eight players on a tiny stage would just become frustrating and the game would lose its challenge. Smash Tour, Event mode, and Special Orders are also exclusive modes to the title. Smash Tour is a board game like mode where players can gather a team of fighters to earn power ups. Special Orders helps you earn power ups through a series of challenges with Master Hand and Crazy Hand. It has also been announced that these Wii U exclusive features will also be changed slightly in later updates to the game.
Another exclusive feature of the Wii U SSB is the Amiibo toys which can be purchased separately. 12 initial Amiibos are available with a second wave coming early December. These accessory toys can be trained and personally customized however the player sees fit. When setting up your Amiibo you will choose a name and outfit for them. They can be given equipment that you acquire by unlocking it in the game. You can then train your Amiibo to learn tactics as you play. To further enhance your own fighting skills, you may also choose to fight against it, which in turn is you fighting against yourself. This creates a challenge that is unique to each player and will enhance each players skill with that character.
All 49 characters with 15 new characters are still available in this title. That will only grow larger as DLC becomes available in the coming months. In the 3DS review I talked about how impressed I was with the new options of Wii Fit Trainer and Little Mac. With a sixty-inch television and my choice of personalized control, I have come to realize some of the other new characters are just as amazing. Bowser Jr. and Robin from the Fire Emblem Awakening game. As usual in this title, the color skin of the character can be changed before the battle starts. While this usually means you can choose between a pink, brown, black, or purple outfit, for Bowser Jr. it means you can choose between an array of all the Koopa Kids. Changing your skin on Bowser Jr. actually lets you choose between Larry, Wendy, Ludwig, Iggy, Lemmy, and my favorite Morton. No matter the skin, the general fighting style for the Koopa Kids is the same. It’s nonsensical and hilarious. Bowser Jr. will shoot out of his vehicle into the air and come falling back down with his hands and feet grabbing at the air uselessly. He also has the ability to shoot a lazy canon at his opponents but if you’re too far away, it just poops out before it even reaches its destination. Robin is a more serious fighting character with a tight-knit style. Male and Female versions of Robin can be chosen by changing skins as well. Her attacks are sword or magic based, and I find this character to be useful when you are playing with people who tend to come in for the kill. She is great for standing her ground when someone is coming at her.
The stages of the game have always been just as important as the characters and there is no holding back in this version. There are 43 stages in the Wii U version ranging across all the playable characters worlds, some of which the player must unlock. Many of the newer stages are intensely interactive and all of them are stunningly beautiful. Stage Builder allows players to create personalized stages as well, so that once again, the fans past, present, and future of SSB Wii U, don’t have to hold back anything.
With the customization of characters through the Amiibo toys, stages through the Stage Builder, with the skins on certain characters, and the amount of controls you can hook up and personalize to you, there is no end in sight to the amount of fun that can be had from Super Smash Bros. For Wii U. Locally up to eight players can get in on the mayhem, meaning your whole family is able to play this through holiday get-togethers, without fighting over who is taking turns. The announcement of DLC that includes more characters and maps only makes it that much more mouth-watering. The fighting is balanced and the modes are endless. I have never seen so much effort wrapped up in a single (dare I say), perfect, package. This one is for the history books.
Super Smash Brothers is one of the rare video game series that never disappoints. For their respective times each game has been a masterpiece, mainly due to the playable characters, interactive items, and unique environments. The latest version hit us with online play, a big step for Nintendo and it was phenomenal. We’ve hit the topic at random in a few other articles but this is the big one! What do we want to see out of Nintendo’s next big SSB title? Let’s start with whats obvious:
New Characters and lots of them!
Nintendo has already announced Villager from Animal Crossing, Rosalinea and Luna, Mega Man, Wii Fit Trainer, Pikmin and Olimar, and Little Mac to the list of playable characters. Why not bring back every smash brothers character ever created? That would give us 47 playable characters, and that doesn’t even include new ones that we are hoping to see. Cranky Kong, King K. Rool (Make a deal with Microsoft), Chibi-Robo, Paper Mario, Ghirahim, and Waluigi are just some of the characters I can think of off the top of my head. Nintendo prides themselves in making each character balanced with the others, over the span on time however they have been able to achieve this and though it would take tons of time and resources, I’d rather see a ton of characters in the game and wait a little longer.
More New Stages, and make it downloadable!
Next to the Characters the interactive stages might be one of the most important aspects of the series. Battlefield, Dr. Wiley’s Castle, Garden of Hope, Palutena’s Temple, Pyrosphere, Skyloft, Smashville, Smash Bros. Arena, Super Mario Galaxy, Wii Fit Gym, Windy Hill Zone, and Wuhu Island have been announced for the upcoming title so far. I don’t see them adding all past stages as it might become a little overwhelming and Nintendo is sure to keep the classic favorites in the game so what else could we expect. Remember in old Mortal Kombat where you could punch your enemy into a new stage, wouldn’t it be excellent if there was a setting that would randomly switch up your stage when one player went flying off the screen? It has to happen! We need it, and when it does, you heard it at playlegit.net first. What’s wrong with making stages downloadable content as well. Many fans would be ready and willing to throw their wallets at such a cause. I smell opportunity Nintendo.
The Internet Discovered.
After purchasing Titanfall this week I am totally on board with basing a game solely around online play. The developers of the title described how much more time, effort, and resources it took to create a single player campaign mode and online multiplayer. Super Smash Brothers always has and always will be a multiplayer experience. While I would expect them to keep the multiplayer version offline, I would like to see the focus go into a high quality online experience rather than any sort of single player mode. Smash Bros. is always a long-lived title on its respective system. This is a game that is going to be played online across the world for 20 years or more, why not invest in your fans now, we sure hope they don’t skimp.
Wii U Controller and DS Madness!
There are endless possibilities when it comes to the interactivity of the game related to the Wii U screen and the DS. It would be nice if you owned both copies of the game that you gained some special items, abilities, stages, or something of the sort right off the bat. Not only would it create record sales for Nintendo (not that it won’t anyway) but it would keep the fans happy with spending money for both games. As usual the Wii U screen could be used by another player to aid or annoy the other players on-screen. We expect you will be able to take the game to bed with you and keep playing with the Wii U controller, but what would be even more amazing is if you could switch all content between your DS and Wii U and take it on the run with you anywhere you go. Maybe the player could tag themselves in a certain location so other players could join them in a public place with their DS. We expect score boards and auto replay of course, but maybe even a DS notification that one of your friends has gained more achievements than you. It’s an obsession waiting to happen.
Gamers who beat the game on ‘nightmare’ difficulty will unlock the buster cannon seen in the trailer above. Beat it on any difficulty, and this pimpin’ suit is all yours. Dead Rising 3 will be available November 22nd. That’s Xbox One Launch Day.
The Play Legit Fam is ranking not only the Game of the Month, and Trailer, but other cool Happenings in the world of entertainment. Its one big Arcade cabinet. Who Earned the most points? See where everything landed. Check out the Monthly High Scores of May 2013.
Coming out of a major E3, this was the month for gamers. New consoles, games, and price tags. Yippee!
High Score Winners: Xbox One and PS4 Consoles
J. Valdez mentioned: “There are a lot of games, a lot of open world games, a lot of new IP’s. And they didn’t cater to the casual crowd. MGS, The Witcher, Quantum Break, Ryse, Titanfall, Halo (even though it was just a teaser), Spark, and many more.” It will retail for $499 It’s a good thing the DRM policy was removed.
Since they MS fixed their hot mess, Sony is going to have a much harder time racking up sales. Still, the PS4 will only cost $399, and offer many of the same things the Xbox one is pushing. This holiday season gamers are going to have a tough choice to make indeed. Two companies competing, is our benefit as we look forward to the big list of games dropping on both systems. For more on our thoughts about these consoles and their games check out our E3 coverage.
Game of The Month: The Last of us
KJ: Mo Chocolate Reviewed The Last of us giving it a perfect score. This game pushes the envelope in storytelling. It did include multiplayer which many have enjoyed, but the campaign is what really shines. The interactions between Joel and Ellie are fantastic. She made this game an instant classic for many players, with her unexpected courage shown in the darkest of situations. An absolutely superb cast, and top quality voice acting added to the immersion of the zombie adventure. To put it simple, if you own a PS3, this is a must play. Check out Mo’s review right here to see why.
Man of Steel
KJ: The child of Krypton has come back to theaters. Director Zack Snyder gets the job done. This was a blockbuster that delivered on action, which was sorely missing from Superman Returns. Finally sequences I’ve imagined as a kid, are coming to life. The man of steel is receiving the treatment he deserves. No meteor-ized fake villains, or super babies in this one. Just pure awesomeness. Russell Crowe’s performance of Jor-El was one of our favorite things about this flick. If the action in Justice League is like this, sign us up! By the way, did you catch some of the Easter eggs sprinkled in the movie?
Killer Instinct (Finally) Returns!
KJ: I said with excitement “The Rare brand is finally being revived, and with authority. The trailer shows a hand full of characters: Jago, Glacius, and Saberwulf. Every single pixel in this demo is rendered with beautiful detail. The wear and tear in the stage itself, to the character models, it all looks great. Notice how fluid the character movements are. The famous theme music can be heard, along with the amazing announcer voice gamers have grown accustomed to.” It’s been a Super long time coming, I’ve grown tired of MS sitting on this tremendous Rare brand. Great to see at least one franchise is off the bench.
Trailer of the Month: Super Smash Bros. E3 Trailer
StephO: This was one of the Top 3 Trailers from E3 and just had to be Trailer of the Month! Three new characters have been announced so far: Villager, Wii Fit Trainer, and Mega Man!!! The new Smash Bros. game will be available in 2014 for Wii U, while a cell shaded looking version will be available for the Nintendo 3DS.