Nintendo’s Joy Cons are a great solution for the modular nature of the Switch, but pick up a PS4 or Xbox One controller and you’ll notice the difference immediately— Bigger buttons, more expressive analog sticks, and a more premium feel overall. Sony and Microsoft have both decided to double down on their previous controller designs while Nintendo seems to change it up every generation, sometimes leading to inferior products. For example, the Wii U Pro Controller gave the tactile feel of a “normal” controller, but it felt cheap and didn’t have a satisfying weight. Continue reading “Nintendo Switch Pro Controller Review: Playing With Power”
The Coin Op question this week was inspired by the return of some favorites. Rare Replay for Xbox One, has been stuffed with memorable characters. Conker, certainly comes to mind. The Ratchet and Clank Reload coming to PS4 has us amped, mainly because it’s more than just a quick cash-in. Continue reading “The Coin-op Question: Which Mascots Should Return?”
The long-awaited fifth installment in the Super Smash Bros. series is finally here for the Nintendo Wii U. A few weeks back we reviewed the recently released Super Smash Bros. For Nintendo 3DS. Two different smash brothers for two different systems? Never in the history of mankind could we have imagined Nintendo doing such a thing, but they did and it is truly epic. There are a couple of fun perks to picking up both titles and registering them at Nintendo’s website. They will send you a double CD of the original soundtrack, and a free download code for the first DLC of character Mewtwo.
In the last 3DS review I mentioned the fighting style hadn’t changed from the original formula. This still holds true for the Wii U version except the player can choose between an array of different controller variations. Wii U gamepad, remote, Wii remote and nunchuk, classic controller, pro controller, 3DS, and Gamecube controller can all be used while playing Super Smash Bros. For Wii U. The original Gamecube controllers are by far the most fluid for me just because of how much I played SSBMelee when it released on the Gamecube. To use a GCN controller you must use an adapter that you can either buy separately, or which comes with the Super Smash Bros. For Wii U bundle. The bundle includes the game, a special edition Gamecube controller, and the adapter. If the Gamecube controller wasn’t your style, or you are playing the game for the first time, a myriad of controllers are at your fingertips. Not only is the controller type as customizable as it could possibly be, but you may also customize the button scheme and save it under your own name and avatar so that each time you play the game the controller setup is specific to you. When it comes to controls, there is nothing left to complain about.
While the modes and character lineup are nearly identical in both versions of SSB, there are some exclusive features to each. The Wii U features high-definition graphics that are by far the most crisp depth driven visuals in the series. It also allows for up to eight players simultaneously during local play. This large amount of characters on-screen limits the stage selections to just the larger stages but again, this is something we appreciate because eight players on a tiny stage would just become frustrating and the game would lose its challenge. Smash Tour, Event mode, and Special Orders are also exclusive modes to the title. Smash Tour is a board game like mode where players can gather a team of fighters to earn power ups. Special Orders helps you earn power ups through a series of challenges with Master Hand and Crazy Hand. It has also been announced that these Wii U exclusive features will also be changed slightly in later updates to the game.
Another exclusive feature of the Wii U SSB is the Amiibo toys which can be purchased separately. 12 initial Amiibos are available with a second wave coming early December. These accessory toys can be trained and personally customized however the player sees fit. When setting up your Amiibo you will choose a name and outfit for them. They can be given equipment that you acquire by unlocking it in the game. You can then train your Amiibo to learn tactics as you play. To further enhance your own fighting skills, you may also choose to fight against it, which in turn is you fighting against yourself. This creates a challenge that is unique to each player and will enhance each players skill with that character.
All 49 characters with 15 new characters are still available in this title. That will only grow larger as DLC becomes available in the coming months. In the 3DS review I talked about how impressed I was with the new options of Wii Fit Trainer and Little Mac. With a sixty-inch television and my choice of personalized control, I have come to realize some of the other new characters are just as amazing. Bowser Jr. and Robin from the Fire Emblem Awakening game. As usual in this title, the color skin of the character can be changed before the battle starts. While this usually means you can choose between a pink, brown, black, or purple outfit, for Bowser Jr. it means you can choose between an array of all the Koopa Kids. Changing your skin on Bowser Jr. actually lets you choose between Larry, Wendy, Ludwig, Iggy, Lemmy, and my favorite Morton. No matter the skin, the general fighting style for the Koopa Kids is the same. It’s nonsensical and hilarious. Bowser Jr. will shoot out of his vehicle into the air and come falling back down with his hands and feet grabbing at the air uselessly. He also has the ability to shoot a lazy canon at his opponents but if you’re too far away, it just poops out before it even reaches its destination. Robin is a more serious fighting character with a tight-knit style. Male and Female versions of Robin can be chosen by changing skins as well. Her attacks are sword or magic based, and I find this character to be useful when you are playing with people who tend to come in for the kill. She is great for standing her ground when someone is coming at her.
The stages of the game have always been just as important as the characters and there is no holding back in this version. There are 43 stages in the Wii U version ranging across all the playable characters worlds, some of which the player must unlock. Many of the newer stages are intensely interactive and all of them are stunningly beautiful. Stage Builder allows players to create personalized stages as well, so that once again, the fans past, present, and future of SSB Wii U, don’t have to hold back anything.
With the customization of characters through the Amiibo toys, stages through the Stage Builder, with the skins on certain characters, and the amount of controls you can hook up and personalize to you, there is no end in sight to the amount of fun that can be had from Super Smash Bros. For Wii U. Locally up to eight players can get in on the mayhem, meaning your whole family is able to play this through holiday get-togethers, without fighting over who is taking turns. The announcement of DLC that includes more characters and maps only makes it that much more mouth-watering. The fighting is balanced and the modes are endless. I have never seen so much effort wrapped up in a single (dare I say), perfect, package. This one is for the history books.
In case you missed E3 2014, A new Wii U title named ‘Mario Maker’ debuted. This is one of the most exciting titles set to release early 2015. Dubbed the “Minecraft Killer” it features the original Mario Bros. game with fully customizable features. Continue reading “Mario Maker: What We Want to See”
Wario is one of Nintendo’s most unusual characters to come out of their lineup. Since his first appearance in 1992 he has captured our hearts with his mischievous, cunning nature. Since his appearance he has been the center of over 20 games, created several of his own series including WarioWare, and made appearances in numerous Mario titles. Continue reading “Top 5 Wario Games”
Super Smash Brothers is one of the rare video game series that never disappoints. For their respective times each game has been a masterpiece, mainly due to the playable characters, interactive items, and unique environments. The latest version hit us with online play, a big step for Nintendo and it was phenomenal. We’ve hit the topic at random in a few other articles but this is the big one! What do we want to see out of Nintendo’s next big SSB title? Let’s start with whats obvious:
New Characters and lots of them!
Nintendo has already announced Villager from Animal Crossing, Rosalinea and Luna, Mega Man, Wii Fit Trainer, Pikmin and Olimar, and Little Mac to the list of playable characters. Why not bring back every smash brothers character ever created? That would give us 47 playable characters, and that doesn’t even include new ones that we are hoping to see. Cranky Kong, King K. Rool (Make a deal with Microsoft), Chibi-Robo, Paper Mario, Ghirahim, and Waluigi are just some of the characters I can think of off the top of my head. Nintendo prides themselves in making each character balanced with the others, over the span on time however they have been able to achieve this and though it would take tons of time and resources, I’d rather see a ton of characters in the game and wait a little longer.
More New Stages, and make it downloadable!
Next to the Characters the interactive stages might be one of the most important aspects of the series. Battlefield, Dr. Wiley’s Castle, Garden of Hope, Palutena’s Temple, Pyrosphere, Skyloft, Smashville, Smash Bros. Arena, Super Mario Galaxy, Wii Fit Gym, Windy Hill Zone, and Wuhu Island have been announced for the upcoming title so far. I don’t see them adding all past stages as it might become a little overwhelming and Nintendo is sure to keep the classic favorites in the game so what else could we expect. Remember in old Mortal Kombat where you could punch your enemy into a new stage, wouldn’t it be excellent if there was a setting that would randomly switch up your stage when one player went flying off the screen? It has to happen! We need it, and when it does, you heard it at playlegit.net first. What’s wrong with making stages downloadable content as well. Many fans would be ready and willing to throw their wallets at such a cause. I smell opportunity Nintendo.
The Internet Discovered.
After purchasing Titanfall this week I am totally on board with basing a game solely around online play. The developers of the title described how much more time, effort, and resources it took to create a single player campaign mode and online multiplayer. Super Smash Brothers always has and always will be a multiplayer experience. While I would expect them to keep the multiplayer version offline, I would like to see the focus go into a high quality online experience rather than any sort of single player mode. Smash Bros. is always a long-lived title on its respective system. This is a game that is going to be played online across the world for 20 years or more, why not invest in your fans now, we sure hope they don’t skimp.
Wii U Controller and DS Madness!
There are endless possibilities when it comes to the interactivity of the game related to the Wii U screen and the DS. It would be nice if you owned both copies of the game that you gained some special items, abilities, stages, or something of the sort right off the bat. Not only would it create record sales for Nintendo (not that it won’t anyway) but it would keep the fans happy with spending money for both games. As usual the Wii U screen could be used by another player to aid or annoy the other players on-screen. We expect you will be able to take the game to bed with you and keep playing with the Wii U controller, but what would be even more amazing is if you could switch all content between your DS and Wii U and take it on the run with you anywhere you go. Maybe the player could tag themselves in a certain location so other players could join them in a public place with their DS. We expect score boards and auto replay of course, but maybe even a DS notification that one of your friends has gained more achievements than you. It’s an obsession waiting to happen.