What We Need To See In Super Smash Bros. 4

ssbrrrrrr Real Talk By: Ms. Throwback                                                                                                                                                                         Heather Kiley

Super Smash Brothers is one of the rare video game series that never disappoints.  For their respective times each game has been a masterpiece, mainly due to the playable characters, interactive items, and unique environments.  The latest version hit us with online play, a big step for Nintendo and it was phenomenal.  We’ve hit the topic at random in a few other articles but this is the big one! What do we want to see out of Nintendo’s next big SSB title? Let’s start with whats obvious:

New Characters and lots of them!


Nintendo has already announced Villager from Animal Crossing, Rosalinea and Luna, Mega Man, Wii Fit Trainer, Pikmin and Olimar, and Little Mac to the list of playable characters.  Why not bring back every smash brothers character ever created? That would give us 47 playable characters, and that doesn’t even include new ones that we are hoping to see.  Cranky Kong, King K. Rool (Make a deal with Microsoft), Chibi-Robo, Paper Mario, Ghirahim, and Waluigi are just some of the characters I can think of off the top of my head.  Nintendo prides themselves in making each character balanced with the others, over the span on time however they have been able to achieve this and though it would take tons of time and resources, I’d rather see a ton of characters in the game and wait a little longer.

More New Stages, and make it downloadable!


Next to the Characters the interactive stages might be one of the most important aspects of the series.  Battlefield, Dr. Wiley’s Castle, Garden of Hope, Palutena’s Temple, Pyrosphere, Skyloft, Smashville, Smash Bros. Arena, Super Mario Galaxy, Wii Fit Gym, Windy Hill Zone, and Wuhu Island have been announced for the upcoming title so far. I don’t see them adding all past stages as it might become a little overwhelming and Nintendo is sure to keep the classic favorites in the game so what else could we expect.  Remember in old Mortal Kombat where you could punch your enemy into a new stage, wouldn’t it be excellent if there was a setting that would randomly switch up your stage when one player went flying off the screen? It has to happen! We need it, and when it does, you heard it at playlegit.net first. What’s wrong with making stages downloadable content as well.  Many fans would be ready and willing to throw their wallets at such a cause.  I smell opportunity Nintendo.

The Internet Discovered.


After purchasing Titanfall this week I am totally on board with basing a game solely around online play.  The developers of the title described how much more time, effort, and resources it took to create a single player campaign mode and online multiplayer.  Super Smash Brothers always has and always will be a multiplayer experience.  While I would expect them to keep the multiplayer version offline, I would like to see the focus go into a high quality online experience rather than any sort of single player mode.  Smash Bros. is always a long-lived title on its respective system.  This is a game that is going to be played online across the world for 20 years or more, why not invest in your fans now, we sure hope they don’t skimp.

Wii U Controller and DS Madness!


There are endless possibilities when it comes to the interactivity of the game related to the Wii U screen and the DS.  It would be nice if you owned both copies of the game that you gained some special items, abilities, stages, or something of the sort right off the bat. Not only would it create record sales for Nintendo (not that it won’t anyway) but it would keep the fans happy with spending money for both games.  As usual the Wii U screen could be used by another player to aid or annoy the other players on-screen.  We expect you will be able to take the game to bed with you and keep playing with the Wii U controller, but what would be even more amazing is if you could switch all content between your DS and Wii U and take it on the run with you anywhere you go.  Maybe the player could tag themselves in a certain location so other players could join them in a public place with their DS.  We expect score boards and auto replay of course, but maybe even a DS notification that one of your friends has gained more achievements than you.  It’s an obsession waiting to happen.

What are your Smash Brothers 4 Demands?

@PlayLegit #SSB4


Play Legit All-Stars Presents: The Games we can’t get enough of (Part 1)


Whether it’s a particular genre in gaming , or a title individually, there’s certain mechanics which bring gamers close. Something that can’t keep us away. What is it? Exciting characters? Hype? Graphics? All the above? The staff at Play Legit got together, to bring you the games we simply cannot get enough of.

Cmack: Since I do try to make my way around a number of different types of games, let me talk about my favorite genre instead, the fighter. Fighting games have always captured my imagination ever since I was a mere 8-bit sprite, but as I’ve grown, I’ve actually come to love fighting games even more. In real life, I love martial arts, and like many athletes who like to play video game versions of their sport,  I enjoy some of the similarities that fighting games have with actual sparring, such as needing impeccable timing, precision, control, a knowledge of your moves, but added to that comparison, I really love how in no two fights, in any well designed fighting game, will be the exact same. Sometimes crazy, unexpected things can happen, like very technical exchanges, moves working that you didn’t expect, or a last-minute, low health comeback. I love many different genres, but fighting games will always be the belt holder for me.

Ms. Throwback: Since I’ve done the Animal Crossing review my world has expanded to new heights. The game always keeps me coming back for more and that fact becomes overwhelmingly addictive. There is a point at which the game realizes that you have collected enough gyroids, which are musical decorations in the game.  Once this happens the only way to get more is to buy them from other people or convince them to give you theirs which isn’t an easy thing to do.  Not just in your town but also in the online world there are only so many gyroids period so you have to be very diligent.  I have also become and artist of sorts by designing my own clothes and having other people who visit me wear my clothes around in their town and then they can thusly spread them to other people.  It’s possible to become a real life fashionista as even though the clothing switches from one town to another it always carries your name and becomes a brand name in the world.  I just cannot get enough of this game and seeing as how the game changes with each season I think it’s going to be a long time before I put it down.


The Wizard: Out of all the next-gen games of the last few years there are two games I find myself coming back to over and over again. Since they are the same game we will just count Demon’s Souls and Dark Souls by From Software as one entity. Demon’s Souls had quite the cult following on PS3, and after Dark Souls was released the game was pushed more to the main stream. That being said you still may have never heard of these two punishing gems of games. They could best be described as online third-person tactical sandbox action RPG’s. The games take place in a dark fantasy world where you kill Demon’s for their souls and use the souls as a sort of currency to level up, upgrade weapons and armor, and buy items like weapons, armor, spells, buffs, etc. There are a few factors to consider why I always come back to the Souls games. The first is the difficulty. They are kind of difficult in the sense that bosses and even regular enemies can be cheap, but the real reason they are hard is because they punish in impatient. Instead of running into a fight you need to take your time, look for enemies, size them up, and make an educated guess based on past experiences. Can I go in swinging? Do I run and come back later? Should I look for a snipe spot and go ranged? Should I equip armor of a specific defense type? Should I go defenseless so I can evade faster? Should I lure one out at a time? Should I wait and try to get a co-op partner? These are the types of questions you will be forced to ask yourself over and over again.

You can’t expect to just go in swinging and make it through the games. They are not button mashers where you can man handle a group of enemies and walk away unscathed. You have to play tactfully by rolling, dodging, parrying, defending, and striking at the correct time. You can’t return to a place you defeated at level 20 when you’re level 90 and take on an entire angry mob because you can still die quite easily. That is the first reason I return to these games and replay them over and over. They present a challenge every time. Second is that the games are pretty open-ended. At any point in the game you make your own decisions where you want to go next. Sure some areas are locked, but you have lots of options up until the very end on the order you want to play the games. The Souls games are not games that hold your hand, and tell you exactly what to do and where to go. They throw you in, immerse you in the world, and let you figure things out. For people who have been playing games a good majority of their life this is a breath of fresh air. I get tired of sitting through an hour of tutorial every game and constantly being stopped and told where to go. I’m a big boy and I can do it myself! And I think a lot of people feel the same way. Third is the PVP and Co-op system. For the most part you will be forced into PVP and Co-op in your play-through. Love it or hate it, it will happen. You will be put in a position where you really want help with a boss, and in positions where people invade you unexpected and try to kill you. Some people play Dark Souls purely for the PVP and Co-op. They either like invading people and making their lives miserable, or helping them. Some people even PVP by waiting for people to invade them and catching them off guard with a solid PVP build.


People even host tournaments, and there are ranked PVP arenas. If you love an intricate battle system and PVP then you will most likely love the Souls games. The online alone is a good reason after completing the game to make a dedicated PVP or Co-op build and keep playing. Finally the last reason the games are great is that you have a lot of flexibility with your characters. Just because you are a spell casting class doesn’t mean you can’t wield a 2-handed axe and heavy armor. And just because you are a melee based class doesn’t mean you can’t cast some powerful spells. You build your characters from the ground up and tweek them the way you want. You can create a powerful melee character, or a spellcaster, or a dexterity build with powerful pyromancy spells, or a jack of all trades. It’s totally up to you the way you mold your character. Growing up in 1980’s playing games like Ghost’s ‘n Goblins, and Ninja Gaiden really got my blood pumping. Those were some tough games! To this day there is rarely a time I visit my parents and they don’t laugh at me for having blood-red ears during my goblin and ninja killing sessions after school. I guess that is where the Souls games really hooked me. They take me back to a time when games were incredibly hard, even to the point of ridiculous, I wanna break my controller in half and throw my NES through my television hard.

Although I have evolved over the years (my ears no longer get red with rage), I still am presented with challenges once in a great while. The Souls games give me that challenge I thirst for and totally immerse me in an interesting, strange, and unexplained world. For anyone out there who enjoys a tough game and some action I highly recommend the Souls games. They can be incredibly difficult at times but when you beat that boss or PVP invader you get a sense of accomplishment. When you beat Asylum Demon, or PVP invader NoobSlayer3777 and yell at the screen “screw you!”, you will totally understand where I am coming from. Since the first moment I played Demon’s Souls I already knew it was an instant classic. I feel like they are the types of games years down the road people will want to have because they will still hold up to the test of time. As I write this I am starting my 5th play through of Demon’s Souls after just beating Dark Souls for the second time. Dark Souls 2 comes out early next year so play through the first two games and maybe I will see you in Dark Souls 2!

@PlayLegit #Favoritegames