Crawl Review: Troubled Teams

Real Talk By: Haggy

Crawl’s concept had me hooked.  I regret not picking it up sooner.  Better late than never though, and this should definitely be something we talk about. Continue reading “Crawl Review: Troubled Teams”

Top 5 Characters We Want To See in SoulCalibur VI

SoulCalibur 6 will release on PS4, Xbox One, and PC October 19, 2018.

Real Talk By: Cmack The Don

Namco’s Soul Calibur franchise is arguably only second to Tekken in terms of the company’s popular offerings, and with the most recent entry in the saga being around 6 years ago, with the next piece of the adventure poised to be released in the remainder of 2018, we’re celebrating the excitement with my top 5 guest-character suggestions that should appear in the franchise. Soul Calibur has been one of the most welcoming and daring fighting game franchises out there when it comes to cameo characters, doing a great job with developing faithful and fun movelists for characters from a variety of sources. I feel if they’re open enough to feature characters from those franchises, the following shouldn’t be weird for them either: Continue reading “Top 5 Characters We Want To See in SoulCalibur VI”

So, You Want to Play an RPG? (Part I: Tips For Beginners)

Real Talk By: Haggy

So, you want to play an RPG?  But not just any RPG, one where you and your friends gather round a table, one of you GMs, and the rest of you go through a story or an adventure!  Table Top RPG, Pen and Paper RPG, Whatever you want to call it, these games can certainly be an exceptionally fun experience (I mean shucks, the first edition of Dungeons and Dragons came out in 1974, and it’s still kicking!)  However, there is a pretty good reason video game RPGs and other similar concepts have exploded in popularity and the classic DnD one has not… It’s daunting! Continue reading “So, You Want to Play an RPG? (Part I: Tips For Beginners)”

Gaming’s Slice of Life

Real Talk By: Brian DK

You are the chosen one. Only you can save the world from complete destruction using only your wits, will, and an inexplicably giant sword. It all comes down to this final battle.

You reload your weapon. You glance back and forth between your teammates.  You slow your breathing to steady your nerves. It all comes down to this final match.  The next five minutes would mean the difference between an upsetting comeback and a crushing defeat.

The door slams shut and locks as you enter the chamber for the fifteenth time today. Standing before you is a massive armored figure.  It draws its weapon as an intimidatingly long health bar fills on the bottom of your screen. Hopefully this attempt will be different.

You wake up at the crack of dawn. You step outside to water your turnips. You greet your animals, Clucky’s eggs are looking great today. You stroll through town, greeting each of your neighbors as you go.  You think it might rain today. Continue reading “Gaming’s Slice of Life”

I Need it Now: Jackie Chan’s Stuntmaster

Real Talk By: KJ

Jackie Chan’s Stuntmaster (2000)

Jackie Chan’s Stuntmaster is something I would love to see on The Playstation Network. Finding a physical copy now would be a Tough task. This is where digital comes in.

“Part of what makes Stuntmaster excellent is that according to my research, it was developed with the constant input of Jackie Chan himself. He not only provided his voice for himself in the game and advised on level design and layout, but motion captured every single move you use in the game. Despite it’s aged, blocky graphics, this means that the movements themselves look fluid, authentic, and are very satisfying. If you’ve seen him fight and jump enough times, you can definitely tell it’s him.”- Cmack The Don

I think Chan could still motion capture his movements into a new game.  Have you seen his latest films? He can still go.  Stuntmaster is a challenging brawler that captures everything great about Jackie’s Movies.  The Humor, Fighting, and insane stunt sequences.  It’s all there.  No reason why we can’t dive deeper into Sony’s library.

@PlayLegitNetwork