Fallout 76: Beta Impressions

Real Talk By Zombie Zac

In just a couple weeks Fallout 76 will be out in the wild and this past weekend I got the opportunity to try out the Beta for myself. There’s a lot of questions surrounding an online Fallout and how far it will deviate from what makes the series so popular. While Bethesda has an online Elder Scrolls, there’s a number of features about Fallout that may not translate as well. Continue reading “Fallout 76: Beta Impressions”

Shakedown: Hawaii’s Over The Top Overview Trailer is Here

Shakedown: Hawaii is coming to Steam, Switch, PS4, PS VITA, and The 3DS.  Slated for release in Q1 of 2019.  We’re getting very close to the next phase in open-world action.  VBlank Entertainment brought us the excellent Retro City Rampage.  Players can expect mayhem on that level, and then some.  Earn some “Gangsta Cred” and build your own empire.  This is definitely high on our Indie Radar. Continue reading “Shakedown: Hawaii’s Over The Top Overview Trailer is Here”

Call of Duty: Black Ops 4 Review: Into the Black

Real Talk By: Zombie Zac

In a tense moment, I found myself with no other option than to dive in the water and swim alongside the edge of the dam. I heard gunfire from somewhere in front of me, but the circle was closing in and I had to move. I found some stairs that led me up to a road along the top of the dam, and without hesitating I ran to the closet door. Inside there was a medical syringe, which I jammed into my arm, and a few bullets for guns I didn’t have. Continue reading “Call of Duty: Black Ops 4 Review: Into the Black”

Dead Cells [Switch] Review: New Ways to Die

Real Talk By: Zombie Zac

With no shortage of Metroidvania or rogue-like indie games in 2018, Motion Twin’s Dead Cells arrives with something to prove. While in early access on the PC for some time, Dead Cells’ final build is now available on all platforms. What I discovered was an enthralling, challenging, single-player 2D action platformer that wasn’t afraid to bring new ideas into the fold. Dead Cells’ gameplay DNA is heavy on combat customization and throws players into interconnected environments that splinter off into multiple paths — all of which reward speed and tactical coordination. Inside these levels Motion Twin draw on a number of influences that when tossed into the cauldron conjure an adventure that is both masochistic and pleasantly rewarding. Continue reading “Dead Cells [Switch] Review: New Ways to Die”