Indie Game Interview: The Day We Fought Space

It’s Casey from Play legit and i’m here with Cathy from Tursiops Truncatus Studios.  Our Indie Spotlight is shining on The Day We Fought Space.

Casey: Tell us about your game.

Cathy: TDWFS is a Wreck ’em up with a lot of traditional shoot em up mechanics.  But on top of that; physics. You’re creating a lot of chain reactions.  It’s not about reversing the perfect pattern, it’s about looking for opportunities to create spiraling chain reactions. Continue reading “Indie Game Interview: The Day We Fought Space”

Shakedown: Hawaii’s Over The Top Overview Trailer is Here

Shakedown: Hawaii is coming to Steam, Switch, PS4, PS VITA, and The 3DS.  Slated for release in Q1 of 2019.  We’re getting very close to the next phase in open-world action.  VBlank Entertainment brought us the excellent Retro City Rampage.  Players can expect mayhem on that level, and then some.  Earn some “Gangsta Cred” and build your own empire.  This is definitely high on our Indie Radar. Continue reading “Shakedown: Hawaii’s Over The Top Overview Trailer is Here”

Dead Cells [Switch] Review: New Ways to Die

Real Talk By: Zombie Zac

With no shortage of Metroidvania or rogue-like indie games in 2018, Motion Twin’s Dead Cells arrives with something to prove. While in early access on the PC for some time, Dead Cells’ final build is now available on all platforms. What I discovered was an enthralling, challenging, single-player 2D action platformer that wasn’t afraid to bring new ideas into the fold. Dead Cells’ gameplay DNA is heavy on combat customization and throws players into interconnected environments that splinter off into multiple paths — all of which reward speed and tactical coordination. Inside these levels Motion Twin draw on a number of influences that when tossed into the cauldron conjure an adventure that is both masochistic and pleasantly rewarding. Continue reading “Dead Cells [Switch] Review: New Ways to Die”