Returning to your roots is the textbook way to reboot once things go a bit off the rails. While sales are still staggering for the COD franchise, the futuristic themes and gameplay has become a bit stagnant in the last few entries. Not that they’re bad games— the most recent entries still present explosive first person action with pinpoint accuracy— but they also have felt uninspired and dull in comparison to when the series had yet to become a yearly expectation. Call of Duty II was a breakout moment for the series and also helped boost the launch of the Xbox 360. While Modern Warfare became a blueprint for the series to come, many were wondering just how long it would take before things came back around to the Greatest Generation.
So here we are, it was bound to happen: We have Sledgehammer Games making a WWII Call of Duty with all the trappings the series is now known for. There’s score streaks, a progression system, a zombies mode, and of course a story campaign. But because its 2017 there are now loot boxes, and the ability to pay actual money for “COD Points” to open more loot boxes, and you run around in a social hub watching other players jump around and stand idle and… open loot boxes. It’s weird, on the one hand it makes looking at footage of that second COD game seem so dated and primitive. But, on the other hand it was just a video game back then, it didn’t exist as a platform created to generate reoccurring micro transactions and to profit off an annual release of DLC content for bottom-lined focused board members.
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