Fallout 76: Beta Impressions

Real Talk By Zombie Zac

In just a couple weeks Fallout 76 will be out in the wild and this past weekend I got the opportunity to try out the Beta for myself. There’s a lot of questions surrounding an online Fallout and how far it will deviate from what makes the series so popular. While Bethesda has an online Elder Scrolls, there’s a number of features about Fallout that may not translate as well. Continue reading “Fallout 76: Beta Impressions”

Call of Duty: Black Ops 4 Review: Into the Black

Real Talk By: Zombie Zac

In a tense moment, I found myself with no other option than to dive in the water and swim alongside the edge of the dam. I heard gunfire from somewhere in front of me, but the circle was closing in and I had to move. I found some stairs that led me up to a road along the top of the dam, and without hesitating I ran to the closet door. Inside there was a medical syringe, which I jammed into my arm, and a few bullets for guns I didn’t have. Continue reading “Call of Duty: Black Ops 4 Review: Into the Black”

Okami HD [Switch] Review: A Celestial Touch

Real Talk By: Zombie Zac

It’s remarkable how well Clover Studio’s Okami still looks and feels for a game that came out originally on the PS2 way back in 2006. At the time, Capcom was publishing some industry defining games, coming off the heels of Resident Evil 4 on Gamecube. Clover Studio, the team that developed titles exclusively for Capcom (which has since sort of morphed into Platinum Games) was following up their incredible work on Viewtiful Joe 1 & 2. In a bit of an underdog story, many publications held Okami in even higher regard than that year’s hugely anticipated Zelda entry, Twilight Princess. Continue reading “Okami HD [Switch] Review: A Celestial Touch”

Dead Cells Review: New Ways to Die

Real Talk By: Zombie Zac

With no shortage of Metroidvania or rogue-like indie games in 2018, Motion Twin’s Dead Cells arrives with something to prove. While in early access on the PC for some time, Dead Cells’ final build is now available on all platforms. What I discovered was an enthralling, challenging, single-player 2D action platformer that wasn’t afraid to bring new ideas into the fold. Dead Cells’ gameplay DNA is heavy on combat customization and throws players into interconnected environments that splinter off into multiple paths — all of which reward speed and tactical coordination. Inside these levels Motion Twin draw on a number of influences that when tossed into the cauldron conjure an adventure that is both masochistic and pleasantly rewarding. Continue reading “Dead Cells Review: New Ways to Die”

Road to Ballhalla Review: An Expensive Roll

Real Talk By: Zombie Zac

One of the most distinct memories I have of my original NES system was playing Marble Madness with my friend. It was one of those situations where you played the games you had and you learned to love them all, regardless of their actual ‘quality’. That’s how I learned to love games like Fester’s Quest, and The Adventures of Bayou Billy. Marble Madness is a punishing action puzzler, with severely touchy controls, with zero of the warmth found in something like Mario Bros. or Zelda, but yet there we were, rolling this marble around and having fun. Continue reading “Road to Ballhalla Review: An Expensive Roll”

Hollow Knight Review: A Haunted Underground Classic

Real Talk By: Zombie Zac

Released originally on PC in 2017, Hollow Knight is a kickstarter-backed Metroidvania 2D action platformer that is as challenging as it is beautiful. Now available on Switch, Hollow Knight comes complete with all the free content packs released last year and a number of game updates. The first thing you’ll notice when you start your journey is how gorgeous Hollow Knight looks and how beautiful the piano based soundtrack is by Christopher Larkin. Continue reading “Hollow Knight Review: A Haunted Underground Classic”