Sid Meier’s Civilization VI Review: A Lesson on Progress

Real Talk By: Haggy

The Civilization series has been with us for quite some time.  Not only that, the games  have not only been consistently good, but each iteration in some way improves on the previous one’s process.  However, does Civilization VI upgrade enough from Civ V? 

Firstly, the game has a new art style.  It’s a more animated, more rounded, with a less realistic art style.  Some people aren’t a fan of it, and I do somewhat miss the more impressive Leader Screens whenever you’d do diplomacy with other leaders, but the world is much more colorful, the world is much nicer, smoother, and all manners of improved.  Seeing as the previous game is still in my opinion a beautiful game, this is a strong way to improve upon it.


Next the functionality of the game.  I haven’t had a single problem with it.  I’ve heard stories so I’d be concerned, but it didn’t take much to optimize the game and start playing, and it’s a very easy to run game even on the higher settings.  With an improved options menu that can be adjusted even during the game (Something the previous couldn’t do).  Again with the art style, it’s improved upon the previous in a logical way.

Good marks so far, but now we get to the new game mechanics.  Once again, basing itself off of the previous formula and improving.  It’s a hexagonal system like the previous, units function similarly, and there are Barbarians and ancient villages similar to the Barbarians and Ruins of the previous game.  However, this is where the new additions come into play.  In the previous game, all the buildings in a city only remained in the city’s tile.  Now, there are now districts where you build Military, Scientific, Entertainment, Economical, Naval, and all the wonders that now need their own tile dedicated to them within your borders.  This makes city placement much easier to get around as even a land locked city can end up with sea access.  With changes made to workers, some units, wonders, and trade, the game is a much simpler game to get into and everything has been made easier to manage while also adding some new aspects to keep track of.  This keeps the game fresh while also making it easy to get into.


So, Civilization VI.  It’s a worthy successor to the previous game, and it’s deserving of the awards.  This is despite the occasional issues with pacing, clunky interactions with another civ, and the soundtrack sometimes not being active enough.  Ultimately, we have a title that PC owners will be happy to have in their collection.

Sid Meier’s Civilization VI gets


4.5 out of 5

What’s Legit?

+Art Style is Great

+Game is Easier to Get Into

 +GamePlay is Satisfying

What’s Perpetrating?

-Occasional Clunkiness

-The Soundtrack, Though Nice When it’s Playing, is Sparse

#CivVI @PlayLegit


One thought on “Sid Meier’s Civilization VI Review: A Lesson on Progress

  1. I guess they are going for a more cartoony look because of Revolution’s popularity. The Civ game I played the most was Civ 2. The advisors there were actors in costume. The entertainment guy for example was dressed like Elvis.


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