The Coin-Op Question: Are Motion Controls A Thing Of The Past?

Real Talk By: KJ

With the new wave of play centering around VR, have motion controls fallen by the Way-side?Three consoles (PS4, Wii U, XO) still use the feature, but none outside of Nintendo have really tried to promote it any more.  Star Fox Zero relies heavily on Gyro motion controls in order to succeed in that game.  This has outlawed some fans.  We may have reached a point where people are just tired of it.  Perhaps instead of its removal let’s receive technology that makes it even more accurate.  Let’s not forget about augmented reality games as well.  What if a future device could combine all.  Okay, it’s getting crazy in here.

The Coin-Op Question: Are Motion Controls A Thing of The Past?

#MotionControls @PlayLegit


2 thoughts on “The Coin-Op Question: Are Motion Controls A Thing Of The Past?

  1. My thoughts on motion controls, time and place. I think the fact that Nintendo has made a pro controller and they need to capitalize on that. Give people options. For example, I enjoyed Twilight Princess more on the GC than on the Wii. Simply because I would rather sit with a controller and play. Wii Bowling is fun and I get having motion controls. And really that goes for any sports games. But really I don’t want to play a flying game and shake all over the place.

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  2. I hope motion controls get phased out. Given the choice I prefer a traditional controller over motion controls. Waving your hands in the air like a loon is good for gimmicky games that are designed to be played in short bursts, but they can be a real turn off for long titles such as Zelda.


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