The Coin-Op Question: What Is your Biggest Pet Peeve In Gaming?

Vex: Fanboy-ism in general.  People getting caught up in their systems, instead of enjoying gaming. 

Or how about abundance over intelligence. More mindless enemies on-screen to compensate for a lack of smarter ones.  The A.I. within the Batman Arkham and Uncharted series comes to mind.  Though both offer challenges in other aspects (Leader-board Competition/online versus), their computer controlled baddies lack in that area. This is something growing in gaming.  Running through levels, never truly being stuck.

The loss of mystery. So many spoilers. Story and gameplay reveals, before the title even releases.

KJ: How come Lego games have zero online coop options?

But seriously, DLC that allows you to unlock everything already on-disk.  You could just play the game to get it anyway.  Isn’t that what they were meant for?  To be played?  These forms of transactions will never set right with me.  Has to be called into question.  Why are they being produced?  Some outlandish DLC bothers me too.  Shouldn’t the content make sense with the universe you originally bought into.  Call of Duty: Advanced Warfare extra armor options can get silly.  Seeing people running around as alien like creatures in bright armor feels out-of-place in that world.  If your game was cartoony or comical then it works.   To have candy cane colored weapons, and polka dot templates, well sir, im throwing a yellow flag at that.  Gears of War 3 and Judgement come to mind.  Save the wacky content for wacky games.  Weekly Question: What Is your Biggest Pet Peeve In Gaming?

#PetPeeve @Playlegit

lego

5 thoughts on “The Coin-Op Question: What Is your Biggest Pet Peeve In Gaming?

  1. Censorship in gaming always irks me, especially die to the illogical standards. Games with tame fan service are cut but titles with brutal murder are deemed acceptable.

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  2. When big promises are made that don’t come true, especially promises that they probably knew weren’t possible… Starting another game franchise and giving each sequel only minor cosmetic changes just because other game-makers can get away with it.

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  3. I’m going to go with some little gameplay pet peeves. I hate when I have to waggle the analog stick to get out of a dazed state. I hate when a game randomly ends with a vehicle section when vehicles were never a part of the game before. I hate when boss fights artificially inflate the difficulty by adding a bunch of regular enemies to the mix. I hate unnecessary button prompts, they can really take me out of the experience. None of these will ruin a game, but they sure will bug the crap out of me.

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  4. I’d say quick time events are my biggest pet peeve. Never in the history of the medium have I ever heard of gamers clamoring for their inclusion, so their continued existence baffles me. The only explanation I can think of is that Resident Evil 4 featured them, so other development teams probably think something along the lines of, “So if we do this, our game will be good.” In other words, it’s lazy people looking for shortcuts. Resident Evil 4 is an amazing game, one that actually deserves the lofty pedestal gamers and critics have placed it upon (for one that failed, see System Shock 2), but it’s wholly in spite of the quick time events, not because of them.

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