The Coin-Op Question: Should Games Always Provide A Demo?

Real Talk By: KJ

It’s a trend that seems to be growing. The corporate suits just aren’t providing demos to the consumer. You know, but they will allow us to pre-order season passes even before a game is out. So that’s cool.  What ever your favorite modern console is, the issue remains the same. Nintendo especially needs to wake up. The EShop is almost barren of demos. Obviously having these previews available for people, certainly can help or hurt sales (more Splatoon please). Are they convinced that impulse purchasing is more effective than really letting someone get a taste? It’s like they’re letting Twitch TV or similar services speak for the game. Maybe for some people this will do just fine. In my opinion, there is nothing like experiencing a for myself. That’s why i’m happy that Video Game rental stores are still around my neighborhood. Of course there is always Gamefly, and Redbox. Maybe it’s the old school gamer inside of me talking. This is why we want to hear from you. Weekly Question: Should Games Always Provide A Demo?

#Demos @PlayLegit

batman2Question posed by KJ and T42

4 thoughts on “The Coin-Op Question: Should Games Always Provide A Demo?

  1. More demos would be nice, but companies don’t like them. If a potential customer tries a demo and doesn’t like it they lose a sale.

    Liked by 1 person

  2. I don’t bother with demos… I love beta’s though, it makes me feel a bit special playing a game before release (haha!).
    The problem I have with demos is the space they take up on my xbox one, and the downloading time. I live in Wales, my internet means it takes 25-30 hours to download a game!
    If I want to have a look at a game before it comes out, I head over to YouTube.
    I can imagine demos being way more important on PC though, they are brilliant to check they work properly on your PC before you purchase.

    Liked by 1 person

  3. Did not occur to me that the lack of demos might be a trend. Makes me want to start looking into the history of demos in video games. Relatedly, I am curious about the history of trailers, as my impression is that there has been a rise in ‘highly scripted gameplay-like events’ in place of more ‘organic’ gameplay trailers, and I wonder if the rise of the former kind of trailer may share a connected with a decline in demos; i.e., more and more, even as the public watches materials or attends events related to an upcoming game, it remains behind a curtain until release.

    Liked by 1 person

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