The Coin-Op Question: Should Quick Time Events Go Away?

Real Talk By: KJ

If they’re completely thrown out, then what is to become of titles like Heavy Rain, or Beyond: Two Souls? How about the great Telltale Walking Dead series?  I’m not sure if going back, my thoughts would change, but I distinctly remember Shenmue’s quick time events being rather enjoyable.  The events took place during awesome chase sequences.  God of War uses them intelligently, as they’re designed to put the last smack-down on the boss.  My favorite moment in QTE has to be the Knife fight within Resident Evil 4 between Leon S. Kennedy and Krauser.  However, not all games take this approach. Some titles have sluggish sequences, where they seem to serve no purpose at all.

qte

Ninja Blade was a game that had fun combat within its levels, but there were so many QTE situations. Everything seemed to need it, thus abusing the feature.  That was the most I had experienced in my gaming history.  Some may give the player too much time to react.  Mortal Kombat X featured a few segments during the Story mode.  Most of the cut scene fights are just there for you to watch, then every once in a while unannounced, the game goes to a quick time event.  I’m not saying to completely get rid of QTE’s, but there has to be a way to make them challenging, fun, structured, and not overused.  Perhaps one pivotal part of a game could use it as a one-time deal.  Weekly Question: Should Quick Time Events Go Away?

#OTE @PlayLegit

residentevil2

4 thoughts on “The Coin-Op Question: Should Quick Time Events Go Away?

  1. I don’t think a game like Heavy Rain would have worked any other way. But damn was the QTE in Resi 4 incredibly annoying. Always messed up during that, regardless of how many times I played it.

    Liked by 1 person

  2. Quick time events were annoying in Bayonetta; if you messed up, your dead. Other than that, I liked them in God of War and Kingdom Hearts 2, they helped me defeat my enemies in a fun way.

    Liked by 1 person

  3. It really depends on the game and the game play style. Especially if it is involved in game changing decision making, then hell yea QT events are needed. It’s the pointless ones that really have nothing to do with the game and more or less take you out of the game than put you in. The most common reference here is press A to pay respect. That kind of QTE needs to go. If I am the character then let me choose to feel or not to feel. and if you want the character to feel then just put it in, don’t make the player push a button for it just do it.

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