Ghost Recon Future Soldier: Final Preview

Real Talk By: Vex

First of all, about time. I’ve been waiting for this beta since purchasing Splinter cell years ago and was promised access. Years later my expectations have nothing but perfection on its radar. Given the amount of time this game has had for polish, wasn’t expecting what I played. I know that it is only a beta, but now a days a beta is basically a demo. As you know we keep it legit on this site, so don’t expect me to sugar coat.

First impression, I was wowed by the menu only to be dumped like a wet paper bag when I saw the game play visuals. These are not the worst graphics I’ve seen but c’mon, what happened to the early footage? The map ( The Mill)  was bland color wise compared to other 3rd person shooters. I was a little more impressed by the second map ( Pipeline ) it was more impressive color and lighting wise. Hopefully it’s just the beta build that looks like that , but realistically I have never seen a giant leap in graphics from a beta to the final build. From what Kj said, who had the pleasure to play the campaign at E3 last year told me “I looks like new money”. Let’s hope so, this late in the game developers have no reason as to why this shouldn’t look anything short of amazing. Graphics are not everything, but let’s keep it real, this reflects a Sixty dollar game.

Much like my last car this game isn’t real pretty but it handles like a dream. The controls are intuitive. The cover system is a welcomed addition to Graw multi-player. It wasn’t just slapped on, they seemed to have an improved version of what they had utilised in Splinter Cell Conviction. Some may argue that it’s better than the one in gears. I agree and disagree, I like the fact you cannot wall bounce, but in the same token trying to make quick escapes are made difficult because of how it handles. This game contols great for its purpose, which is a tactical shooter. Gears on the other hand even though cover is encouraged it’s seldom used other than by hardcore players. Another welcomed feature is the ability to switch which side you prefer to shoot from.

Speaking of shooting, the guns are customisable to a ridiculous extent. Everything from scopes, triggers, muzzles and gas systems. You don’t have to wait to get into battle to test your guns. A firing range is offered in which you can test your gun modifications from kick-back to range. Fans of Graw know that there will be a multitude of guns to play with. There’s both Russian and American ghost teams, and depending on which of the two teams you end up with your load-out will vary. Both teams have three classes (Rifleman, Engineer and Scout). These classes can be changed in the middle of spawning  if the one you chose is not to your liking. Once you have played a while you can un-lock a better variety of improvements for your ghost.  When you first start of your given the basic stuff in order to survive.

There was no death-match in the beta, instead they started with one mode and it ended with two of which the total player count was twelve.


  • Description: players battle to complete objectives located throughout the map and earn points, the team with the most points at the end of the round wins
  • Game session: 1 round of 15 minutes


  • Description: a bomb spawns in a central location, both teams compete to retrieve the bomb and be the first to detonate it at the opposing team’s base
  • Game session: 1 round of 10 minutes

     You won’t like me when I’m angry.

Here is where Bruce Banner turns into the Hulk. I was cool with the visuals not being up to par as long as the game play was kick @55, and it was. The problem was getting it constantly yanked from your grasp. Everyday I got on, there was some sort of server issue. I was not alone my friends were plagued with constant disconnects. The lag in some matches was un-bearable, factor in the fact that pc players were in the mix getting automated head shots. You immediately forget how to control your temper. I know what your thinking, but Vex it’s a beta. Bull5#1% , we all now like I stated before that betas are simply demos now. I can go on for days on how impossible it was at times to get a lobby going. At times I would get into a match with a party but only one of us would spawn while the other ones remained in limbo. Some of the guns can be un-balanced when you have high levels versus new comers. The problem with the beta is the fact that servers were strong as a house of cards.

 Final Verdict

To say that I didn’t enjoy myself at times on the beta would be a lie, it had its moments. What bothers me the most about the issues I was having is that they still were prevalent towards the end of the beta. Given there is only 3 weeks between the beta and the games release I’m not to optimistic about them being fixed. I am mostly excited for the campaign but not certain it merits the 60 dollar price tag. To have waited so long it is very disappointing to see that the potential for a great game is being tainted by its own crappy servers. Prove me wrong Ubi.

Follow me @Vexamillion_TLR

Drop Knowledge

Please log in using one of these methods to post your comment: Logo

You are commenting using your account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s