Real Talk By: Ms. Throwback
DmC, available on the Xbox 360, PS3, and PC, introduces the latest in the Devil May Cry series. Capcom and developer Ninja Theory have put a twist on the old school feel of Devil May Cay by changing up the story a bit and creating an alternate reality for Dante, the main character. This time Dante is in a more westernized environment in a place called Limbo City, which is populated by demonic forces. As with most other fans of the series I was a little concerned to hear that Capcom was changing the story so much. Surprisingly however, it’s a welcome change once you start playing the game, and the plot is part of what makes this title truly wonderful. While I’m as sad as any fan to see the white hair of Dante go, you’ll be happy to know that there is an easter egg in the game that allows you to play as Dante with his classic white hair in a new cropped style once you’ve beaten the game.
The game play of DmC is not much different from other Devil May Cry games. The player can perform combos using Dante’s sword, twin pistols, or rebellion. While in angel mode Dante’s swords turn into a completely different weapon altogether. Osiris, it’s somewhat like a reapers scythe, and can be used in a quicker manner than his usual sword. On the other hand, while in devil mode, the Arbiter is used which is a cumbersome but powerful weapon as compared to the sword. Similar to the other games devil and angel modes can be used in smooth conjunction with regular combos to inflict massive damage on the enemy. Time can also be slowed down if enough power is gathered allowing Dante to gain even more advantage. Collecting souls also allows the player to increases health, buy new items, or have a more diverse move-set.
While game-play overall is similar, one of the downfalls I experienced is that it can become a little confusing once the player collects a significant amount of weaponry. Each weapon is assigned a trigger and remembering how to switch from one weapon to another can become slightly overwhelming. Dante can carry up to nine weapons total creating a significant supply and a confusing control process. The game also lacks a lock-on system which becomes exponentially frustrating when multiple enemies are onscreen. It’s not just the number of enemies that creates this problem but the player will find themselves cut short while trying to perform long-range attacks that don’t hit the intended target. This wouldn’t be too much of a problem except for the fact that creating combo’s is a huge part of this game and one missed long-range attack can throw off an entire combo setup.
I believe this game to be superior to the others graphically and visually. While I appreciate the classic Devil May Cry games, the new look and feel of the DmC environment creates a fresh change for the series. Boss fights are some of my favorite parts due to the scope and dynamic. Parts of the game are true eye candy, Dante creates a mean combo move with a spinning contraption behind him, enemies are grappled from afar along with parts of the scenery to expose secrets for Dante to explore, and platforms explode in fiery madness just before Dante goes plummeting off the side. Even without the plot keeping the player involved the visuals are ever-changing and beautifully rendered.
The most surprising part of the game is the soundtrack. Dubstep and Metal become regular parts of the musical experience. The hardcore music draws the player even deeper into the overall experience, (PlayLegit exclusive warning: between the metal and the lack of lock on control, players may experience fits of rage and severe controller damage. It is recommended that players remove their Wii-mote safety strap and attach it to said remote while playing DmC. Alternately players may turn the volume of the television to zero.)
In conclusion, even if you aren’t terribly excited about all the changes made to the most recent Devil May Cry, there isn’t much to complain about. If you take a step back and think of it as a totally different game altogether it’s hard to say it’s anything but fantastic. Rarely in the world of gaming does a series take such a risk and have a surprisingly well deserved outcome. Devil May Cry is a series that may have been less accessible before and I think the greatest thing about the changes is that people who haven’t enjoyed it in the past can have a new experience to draw them in.
Out of Five
+Level Design and Visuals
+Weapon and Attack Variance
+Fluid Combo System
-Some Camera Issues
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