Real Talk By: KJ

Here are my thoughts and Concerns, for one of my highly anticipated sports titles of this year: WWE ’13. The amount of content coming to the game is welcomed. There are tons of characters we wanted from the first roster announcement, that have been now unveilved. As a big wrestling fan who doesn’t miss a Raw, I was ready to burn THQ for not including the dominant Ryback, and ex Rugby player: Antonio Cesaro. My rough draft of characters unannounced, was every member of Too Cool. This was also addressed. The studio is bringing it on the playable character side of things. Still, I feel that many of the DLC items have been pre-cooked, and just waiting on the disk. This is something that infuriates the old school gamer in me. Costume DLC, not a major issue, Championship belt DLC? Its cool. However, one pack of content coming soon, raised my people’s eyebrow.


Particular wrestler moves are now DLC only. Some aren’t technically “New”. Chris Jericho’s famous LionSault move he’s been using for years: DLC. Since Brock Lesnar’s Return, He’s severely injured, or destroyed his opponents using his Kimura lock. This technique commonly used in MMA fights, is bad news. DLC. Honestly that’s main reason this gamer pre-ordered WWE ’13. I was looking forward to using all his new movesets, leading up the lock. Its like Ice Cream, without the sprinkles. Rocky, no road. Not only that, a player will have to wait to use the technique. On launch day, it’s not happening. Like the Kimura, Lionsault, and the 18 other moves, its locked away till January of 2013. It will be cheap for this pack ($1.99), but this is certainly not the point.

Picture Capcom locking down Ryu’s Hadoken. Silly right? Well, it’s on the same level.

This will hurt the online community on a competitive level too. Created wrestlers run rampant. People love to abuse overpowered moves, but at least the opposite player could have done the same. Since the game has entered Pay-Per-Move territory, this could easily give the person with green the advantage.

I’m still 100% looking forward to this game, and experiencing my favorite moments of the attitude era. Laying the smackdown and dropping stunners on folks, all that jazz. This title has a lot of characters and features already on the disk. This year at least, it’s enough stuff for this game to get somewhat of a pass. While this discussion might seem small to some, you have to look at the bigger picture. Other publishers might attempt the same thing. It’s all about the money, but where does a game company finally draw the line? My concerns are indeed valid, and must be addressed.

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4 Comment on “WWE ’13: The Major Issue

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